Third Coast Interactive
About

Software built complete, by the people who run it.

Third Coast Interactive is a software studio with a narrow set of convictions and a wide stack. We build fast, finished products and the systems that run underneath them, and we care most about the parts other shops treat as someone else's problem: the speed, the admin screen, the failure case, and the long tail of a product that has to keep working after launch.

Made on the third coast, the Great Lakes kind, not the postcard kind. Unglamorous, durable, and a good place to build things that are meant to last.

What we believe

Speed is a correctness property.

It is not a finishing touch. When a tool answers as fast as you can think, it disappears and gives your attention back to the work. Most of what makes software feel cheap is the small wait between asking and getting an answer, and most of that wait is a decision someone made, not a fact of the network.

The screen nobody demos is the one that matters.

Every vendor shows the polished public view. The moderation queue, the refund flow, the error page an operator stares at when something breaks: that is where a product is worth its price or it is not. We do not ship the public side without the side that does the work.

One job, not five.

Frontend, backend, infrastructure, and deployment are not separate jobs handed between teams who never talk. They are one job that has to agree with itself, and the cleanest way to make it agree is to keep it close. That used to mean one person. Now it means a small team that does.

Finished, and yours.

We finish what we start. The unglamorous middle of a product is built to the same standard as the parts that show, and the code, the infrastructure, and the deploy belong to whoever paid for them. We would rather ship that well than ship twice as much half-built.

The stack

Everything here runs on a stack we genuinely enjoy working in: Go on the server, hypermedia on the front. templ for components, Datastar for interactivity, Echo for routing, sqlc and Postgres underneath. Server-rendered HTML over the wire, live updates over SSE, and no single-page framework to babysit. It stays fast, it stays small, and it holds up when you come back to it six months later.

If you're tired of shipping a megabyte of JavaScript to render a form, you'll feel at home here.

What we make

The founder

Third Coast Interactive is run by Henry Slawniak, who has spent the better part of a decade keeping data centers running. He started on the floor of Chicago colocation sites, racking hardware, terminating fiber, and turning up power and network, then moved into the software that runs fleets at scale: Go tooling that provisions and monitors thousands of physical servers, network points of presence stood up from nothing, IP address management, and the DCIM systems meant to keep all of it honest.

Atlas is no accident. It comes out of years spent inside other people's DCIM software, cleaning up bad data and working around tools built by people who toured a data center once. The rest of what Third Coast makes comes from the same instinct: build the right tool instead of filing another ticket about the wrong one.

Work with us

Like building this way?

We're looking for developers who want to build the way we do: Go on the server, hypermedia on the front, Postgres underneath, finished products going out the door. You don't need to have used templ or Datastar before. You do need to care about the craft, and about the parts of a product nobody brags about.

This isn't a formal job posting with a req number and six rounds. It's an open door. Tell us what you've built, what you like working on, and where we can see your work. Every message gets read.